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FCS: The Bean Heist

A game about Fresh Cut Slim!

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Release
June 13, 2025
1 year and 50 days ago
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1 user reviews1 reviews100.0%

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Search Google: Who developed FCS: The Bean Heist?Developer scaleThe operating scale of the game's developer.
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Search Google: What is the release status of FCS: The Bean Heist?Release statusWhether and how the game has been released.

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About the Game

A game about Fresh Cut Slim, and my first ever published game! The story continues off of my second YTP, Fresh Cut Slim Turns Into A Piranha Part 2, where Charmx (FCS's previous alias) stole beans from FCS! I won't give any spoilers, but the game currently features 4 levels and 2 difficulties, with more difficulties being added possibly later. DISCLAIMER: AI was used to make a lot of voice lines for Charmx and FCS, specifically via the website Weights. All use of AI is meant for entertainment and not meant to depict FCS in any bad way. Luma was also used for the intro cutscene and the still image of FCS. All sounds/music were either made by me, or found non-copyrighted on Youtube. All 3D models/animations and UI elements were made by me, as well as the code itself via blueprints in UE5. Once again, this is my first ever published game, so there will most likely be some bugs/exploits I didn't catch. Feel free to report any bugs and/or give feedback about the game in general! 

For gameplay, players can expect a short first-person experience, with four playable levels and two difficulties, those being normal and hard. The main menu offers multiple options from graphical to audio settings. An option to skip the opening cutscene is offered. When starting, the player is given the option to play the game in either normal or hard mode. There is also a level select option. Currently, there are no subtitles, and the game's only supported language is English. The only input mode supported currently is keyboard and mouse, though controller support may be added later. The first level is a sequence where the player must find a certain number of items while avoiding an enemy, similar to Baldi's Basics and Slenderman. Hard mode increases the number of items required and makes the enemy never lose sight of you if spotted. The second level is a short chase sequence, requiring the player to follow a guide and stop the enemy from attacking you. Hard mode increases the enemy's speed. The third level is a short defense sequence, where you have to fend off waves of enemies while being aided by an AI ally. The sequence ends with you escaping with the ally in a vehicle. Hard mode increases the number of enemies spawned, how often they spawn, and decreases how much time you have to prepare. The final level is a boss fight, where you have to face off against a main boss and multiple other respawning enemies. Hard mode significantly amplifies the fight, increasing the enemies and boss's health and speed. After completing the level, the player is shown a brief cutscene before the credits are displayed.