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False Fortune

False Fortune is a modern crime CRPG where you investigate the conspiracy that framed you, rebuild your fortune, buy businesses and homes, find love, marry, take honeymoons and vacations in a living, breathing world, and shape Adrian Vale’s future through evidence, leverage, redemption, or revenge.

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About the Game

Lose everything. Follow the money. Choose what you become.

Adrian Vale had wealth, status, and a technology empire. Then a protected money network destroyed his company, ruined his name, froze his assets, and sent him to prison as the public face of its crimes.

Now free, Adrian must rebuild from nothing. Trace the financial trail that framed him, recover evidence, and decide who can be trusted as he returns to a European-inspired world of old money, nightlife, corruption, and organized crime.

False Fortune is a modern crime CRPG about financial investigation, power, relationships, and the life Adrian builds between major decisions.

What False Fortune Is Building Toward

  • A playable prologue and five main acts across six dense European-inspired hubs

  • Properties and residences that can become homes, safehouses, meeting places, and personal-life spaces

  • Restaurants, clubs, concerts, parties, private events, vacations, friendships, family scenes, and quieter moments at home

  • Businesses with named managers and employees whose loyalty, competence, and choices create opportunities and risk

  • Cars, garages, boats, yachts, and travel that open access to people, places, meetings, and stories

  • Twelve authored romance routes with dates, marriage, weddings, honeymoons, personal quests, commitment, and consequences

  • A connected phone, messaging, news, social-media, property, business, banking, and travel experience

  • Choices that affect evidence, future quests, relationships, businesses, reputation, public opinion, and multiple endings

  • Legal, criminal, financial, social, and reputation-based approaches

  • Evidence built from documents, ledgers, wallet trails, business records, informants, favors, and dangerous leverage

These are planned full-release features. Content, presentation, and scope may evolve during Early Access.

Early Access

False Fortune is entering Early Access with its prologue (Act 0) and first major rebuilding chapter (Act 1) as the development focus. The opening arc establishes Adrian's fall, release, legal and financial pressure, phone and media systems, evidence gathering, dialogue choices, travel between authored locations, and the first steps toward rebuilding his income and access.

Development will expand the story, deepen existing systems, and add further hubs, businesses, properties, relationships, activities, and long-term consequences on the road to full release. The goal is not a sprawling empty world, but a dense authored CRPG in which locations, people, and systems react to Adrian's decisions.

Rebuild Your Life and Fortune

Recover assets and build a portfolio of apartments, villas, estates, penthouses, safehouses, vehicles, boats, and yachts. Select a main residence, hire staff and security, store evidence, invite people into Adrian's private life, and decide what the rebuilt fortune is for.

Travel and ownership are tied to access. A home can become a refuge or liability; a vehicle can open a meeting; a yacht can create business, social, and story opportunities.

Own and Manage Businesses

Build a portfolio that can include nightclubs, garages, vineyards, hotels, yacht-charter companies, concierge services, fashion ventures, event companies, and security firms.

Businesses are designed as story engines, not passive-income menus. Hire, fire, promote, protect, pressure, or betray named managers and workers. Staff loyalty and competence can affect revenue, risk, rumors, legal exposure, access, evidence, and quest outcomes.

Build Relationships With Consequences

Meet twelve planned romance routes with distinct personalities, careers, values, personal stories, and connections to the world. Go on dates, exchange messages, attend events, travel together, and decide whether a relationship becomes casual, exclusive, committed, or something more permanent.

Relationships react to Adrian's morality, businesses, reputation, loyalty, and public scandals. Some may progress through proposals, wedding planning, marriage, shared residence, and married-life scenes. Others may end in jealousy, betrayal, separation, breakup, or divorce.

Live Beyond the Investigation

Move through legal offices, hotels, cafés, clubs, villas, private events, coastal retreats, and life at sea. Spend time with friends and family, accept or ignore invitations, and experience quieter moments between major confrontations.

Texts, calls, news reports, rumors, and social media connect Adrian's public image to his private decisions. Wealth can create access, but it also creates visibility, obligation, and new ways to lose control.

Follow the Money

Investigate shell companies, frozen assets, altered records, hidden ownership, and the people who profited from Adrian's fall. Build a clean legal case with admissible evidence, work with fixers to obtain dangerous leverage, influence public opinion, or combine methods when one route is not enough.

Evidence is more than a collectible. What Adrian can prove—and how he obtained it—shapes his options, allies, legal exposure, reputation, and future consequences.

Decide What Kind of Man Survives

Clear Adrian's name with a case that can survive scrutiny. Quietly seize control of the machinery that destroyed him. Protect the people he loves. Trade truth for safety. Or make everyone responsible pay.

Dialogue choices, evidence quality, money, reputation, business decisions, faction pressure, and relationships all contribute to the man Adrian becomes—and the ending he earns.

Rebuild the empire. Follow the money. Decide what kind of man survives the truth.