
Fallen, the last light
A 2D platform journey within the mind of a person struggling with mental issues such as anxiety and depression.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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9 itemsAbout the Game
"Fallen, the last light” is a 2D platformer that aims to combine an immersive gaming experience with mental health awareness.
The game tells the story of Phil, a boy who will find himself imprisoned inside his mind during a coma following an accident. In order to return to the real world he will have to undertake a journey in which he will face his psychological problems in the form of monsters and obstacles that populate this setting between dream and reality.
As events unfold, the secrets of this strange world full of pitfalls will be revealed, mysteriously linked to an old pocket watch whose hands run backwards. To get back to his beloved Sophie, Phil will have to overcome all the adversities created by his mind, retracing some fragments of his damaged memory before the hand reaches zero.
In this journey there will be various characters related to the protagonist's life, but figuring out if this is just yet another deception of his mind will be another challenge for him.
The game tells the story of Phil, a boy who will find himself imprisoned inside his mind during a coma following an accident. In order to return to the real world he will have to undertake a journey in which he will face his psychological problems in the form of monsters and obstacles that populate this setting between dream and reality.
As events unfold, the secrets of this strange world full of pitfalls will be revealed, mysteriously linked to an old pocket watch whose hands run backwards. To get back to his beloved Sophie, Phil will have to overcome all the adversities created by his mind, retracing some fragments of his damaged memory before the hand reaches zero.
In this journey there will be various characters related to the protagonist's life, but figuring out if this is just yet another deception of his mind will be another challenge for him.