
Fall of the stick knights
Fall of the stick knights is based on physics-controlled characters to play with friends up to 4 people. The game features has skin customization, nice fun hook mechanic and the clumsy characters, providing a lot of fun.
Developer
Publisher
Release
February 19, 2025
1 year and 164 days ago
Steam Reviews
Very Positive112 reviews83.9%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
Fall of the Stick Knights is a local multiplayer game designed to play with friends. It features physics-based character controls, supports 1 to 4 players, includes AI enemies, and offers a deck-building system that permanently alters your stats.
FOSK is my first game, which I created for fun and to learn programming. It's heavily unfinished, but I believe playing with friends can still be an enjoyable experience.
Why did I publish it on Steam? When I made this game, I was 16, and I simply wanted to release a game on Steam.
(the release date is 19.02.2025, but this game was in early access for about two years.)
Features:
-Character editor
-Over 40 different weapons
-Over 90 unique maps
-"Deck-building" cards
-Local multiplayer
-Controller and keyboard support
-Ton of bugs and imperfections
I hope you have a great time playing it with your friends!
FOSK is my first game, which I created for fun and to learn programming. It's heavily unfinished, but I believe playing with friends can still be an enjoyable experience.
Why did I publish it on Steam? When I made this game, I was 16, and I simply wanted to release a game on Steam.
(the release date is 19.02.2025, but this game was in early access for about two years.)
Features:
-Character editor
-Over 40 different weapons
-Over 90 unique maps
-"Deck-building" cards
-Local multiplayer
-Controller and keyboard support
-Ton of bugs and imperfections
I hope you have a great time playing it with your friends!