indiegame.fan
Fall of Days header art

Fall of Days

A strategic survival game where you uncover a zombie-infested world card by card. Scavenge, fight, craft, and outlast the undead.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Fall of Days?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Fall of Days?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Fall of Days self-published or published by Humane Tiger?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Fall of Days and Humane Tiger funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Fall of Days and Humane Tiger?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Fall of Days?Release statusWhether and how the game has been released.

Media

6 items

About the Game

You travel the roads of a zombie-infested world. Every step pulls you deeper into danger, opportunity, and uncertainty as your journey unfolds across a collapsed world. A run spans several days, where depleting time, hunger, and exhaustion are your greatest enemies.

In Fall of Days, you do not follow a story — you shape how your journey unfolds, one card, one decision, and one day at a time.

Every step forward is a gamble with what the world gives you. You scavenge, fight, and push deeper into the unknown using whatever you find.

You are constantly faced with conflicting needs and decisions. Resting costs time, but moving on costs strength. Fighting offers reward, but risk. Progress is never straightforward and is shaped by your decisions.

Every item can become food, a weapon, a crafting or cooking ingredient, or something exchanged for time on your next run. Nothing has a fixed value — what saves you in one moment may be lost later. Survival depends on how you turn what you find into what you need.

Your friend’s ship is your base between journeys. Food can be exchanged for time, and fuel determines how far you can travel into new regions. On board the ship, you can meet your friend, the Captain. He has some hints for you about more locations to explore.

Features

  • Day-Night cycle, changing the effect of certain actions

  • Turn-based combat with tactical decision-making

  • Craftable and upgradable weapons with unique abilities and effects

  • 60+ items with multiple uses across survival systems

  • 10+ cooked meals and survival recipes

  • Loot from buildings, cars, trains, trees, and environmental points of interest

  • 25+ building types with unique loot and action profiles

  • 30+ different actions for exploration and interaction

  • Features playable characters, each with distinct abilities

  • Dog companion with a special gameplay ability

  • Persistent ship base with Captain NPC giving hints about more locations to explore

  • In-game tutorial for onboarding new players

  • Survival almanac for tracking discoveries and explaining systems