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Fall from Space

Fall from Space is a non-linear, sci-fi ARPG for the Gameboy. Combining Metroidvanian action with an open world RPG, and an epic story that spans a solar system.

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Search Google: Who developed Fall from Space?Developer scaleThe operating scale of the game's developer.
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About the Game

Awake, arise or be for ever fall’n.

Waking with no memory on a strange planet.

Your journey for answers and choices made
will shape the course of history.


Fall from Space is a non-linear​ open world RPG for the Gameboy,
with an epic story spanning a solar system.

Features


  • Jet off to the stars! Multiple worlds to ​explore inside your Gameboy, with side quests, unique encounters, secrets and upgrades
  • ​Combines Metroidvanian action with an open world RPG
  • An original story to uncover with multiple endings, a karma system and choices that impact the world and it's inhabitants around you
  • Authentic Gameboy aesthetic, with graphics and art style built within the DMG palette constraints
  • Hours of gameplay, save at any time with multiple save slots
  • Designed and developed by a Solo Developer to run on actual Gameboy (and Analogue Pocket) hardware, with a Steam (Win/Mac/Linux) port
  • Original Soundtrack, scored by Beatscribe

Background


Inspired by Paradise Lost and 90s CRPGs such as Fallout 2, Planescape and Buck Rogers Countdown to Doomsday, it's an ARPG with plenty of retro platforming action, a player karma system, side quests, multiple endings, a brand new soundtrack (coming soon) and large non-linear maps filled with secrets.

Download the Alpha demo now to explore the South of the first planet, (full demo coming to Steam soon) and follow for progress updates (and I'd love any feedback),

Note: This isn't a Gameboy style game, it's an original game developed within the limitations of and designed to run on original hardware and the Analogue Pocket.