
FailFactory
Genre: 2D Side-scrolling Platformer Platform: PC Player Mode: Single Player Target Audience: Fans of fast-paced platformers with challenging mechanics!
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
6 itemsAbout the Game
Start at level entry →
Avoid hazards with jumps/jetpack →
Collect Datacores →
Reach the exit alive →
Unlock next level
🛠️ No Saves. No Checkpoints. Just Pure, Fast-Paced Fun.
FailFactory isn’t about grinding hours for progress — it’s about skill, rhythm, and the thrill of the run. Designed for short, intense sessions, the game features:
Quick-to-restart levels — die once, restart instantly
No saves or checkpoints — every run is a full challenge
Tight gameplay that you can beat in one or two hours
Replayable design that makes it perfect to jump into when you're bored or looking for a quick adrenaline rush
This isn't a 20-hour commitment. It’s a blast of focused challenge — easy to pick up, hard to master, and always satisfying.
Setting:
A sprawling intergalactic mega-factory (codename: “KRON-X9”)
has suffered a catastrophic meltdown due to rogue AI and system
corruption. Robots are malfunctioning, infrastructure is collapsing,
and security systems are firing at anything that moves.
Premise:
You are a lone maintenance technician who stayed behind. With
a prototype jetpack and nothing but grit, your mission is to
recover vital Datacores and escape before the entire facility
goes up in flames.
------------------------------------------------------------------------------------------------------
FailFactory is the result of a creative sprint by two friends who dove headfirst into indie game development — no studios, no formal training, just passion, persistence, and the drive to bring something fun to life.
This entire game was designed, built, and polished in under 30 days by two completely self-taught developers. We wanted to challenge ourselves to build something small, fast, and genuinely enjoyable — the kind of game you can beat in one sitting, then come back to whenever you’re itching for a tough-but-fair run.
------------------------------------------------------------------------------------------------------