
Fabulous Fool
Counter enemy cards with suits, ranks and trumps in a funny-fantasy roguelike deckbuilder. Weave demons into your deck, collect relics, and turn every clever defense into devastating chain-combo damage on your way to the King of Fools.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
15 itemsAbout the Game

A counter-card roguelike deckbuilder where you beat enemy cards with suits, ranks and trumps – then chain combo them and break the rules with demons.
THE ENEMY PLAYS FIRST
In Fabulous Fool, enemies attack you with cards. Beat each threat with a higher card of the same suit, or spend a trump to slip out of danger. Every hand is a small puzzle: match the right card to each threat, then play them in the order that sets up your next big move.
BEND THE RULES WITH DEMONS
Weave demons into your deck – special cards that rewrite how the table works. Swap a suit, copy a card, mark it, weaken it, flip a losing hand into a winning one. Demons are how you stop playing by the rules and start writing your own.
PLAN AND TRIGGER CHAIN REACTIONS
The best turns cascade. A single clever counter triggers a demon, which sets off a relic, which clears the table and dumps a wall of damage on your enemy. Line up your demons, relics and potions right, and one move becomes a devastating chain – and you built every piece of it!
BUILD A DECK THAT BREAKS THE GAME
Between fights, pick up relics, potions and hero abilities that push your run in a new direction. Chase suits, colors, ranks, or pure chain-reaction chaos. Win or lose, every run unlocks new demons, relics and heroes – and the next one plays nothing like the last.
WELCOME TO THE KINGDOM OF FOOLS
All of this unfolds on a fog-wrapped island where card rules are the laws of reality: cunning demons, a Cursed King, a mysterious Organizer, and a tournament you were never meant to win. A funny, slightly absurd fantasy world that reveals itself the deeper you push.

Playtest content available:
- 60 demon cards that swap, copy, mark, weaken and rewrite your hand
- 50 relics and consumables that turn simple counters into combo engines
- 16 enemies and bosses, each with its own rules to learn and break
- 6 event characters who reward you, trick you, or drag you into a fight
- 4 full Acts, each with its own map, roster and signature encounters
