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F.I.D.O. header art

F.I.D.O.

Follow the very unique premise of an indie horror game about a demo-.... ok maybe not so unique, but we have a dog so there's that.

Steam Page
Release
April 23, 2022
4 years and 102 days ago
Steam Reviews
Mixed13 reviews69.2%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed F.I.D.O.?Developer scaleThe operating scale of the game's developer.
Search Google: Who published F.I.D.O.?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is F.I.D.O. self-published or published by Puppy Chow Productions?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is F.I.D.O. and Puppy Chow Productions funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for F.I.D.O. and Cera Ankeny and Massimo Pavoni and John Richard and Cedric Loehr and Angel Butanda and Daniel Chan and Cameron Cary?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of F.I.D.O.?Release statusWhether and how the game has been released.

Media

6 items

About the Game

FIDO is a short, top down horror game about a dogsitter's job gone wrong. Walk around three different stages, complete dogsitter tasks, and avoid Fido. To win, you must translate demon runes to fend off Fido while collecting the items needed to exorcise the dog! Just a quick little indie game made for class :)

Features (Potential Spoilers):
- Three different stages of the game
- Different goals and mechanics for each stage
- Fetch Quests and 'stealth' section
- Exploration and discovery
- Unique 'Translation' mechanic (translate runes flying at you to keyboard letters, and press them all in time to keep Fido at bay)
- Roughly 15-30min playtime
- A main menu