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Eyesnt

One player hunts by sonar. Everyone else runs, throws physics objects, triggers explosions, and chains chaotic combos for points. The bigger the chaos, the easier you are to find.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Eyesnt?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Eyesnt?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Eyesnt self-published or published by Ravenholm Interactive?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Eyesnt and Ravenholm Interactive funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Eyesnt and Ravenholm Interactive?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Eyesnt?Release statusWhether and how the game has been released.

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About the Game

Eyesnt is a chaotic online chase party game where one player becomes the Seeker and sees the world through sound. Everyone else runs, throws physics objects, triggers explosions, and chains destructive combos for points.

Every impact creates noise. Every noise lights up the Seeker’s sonar. The bigger the chaos, the easier you are to find.

The Seeker cannot rely on normal sight. Footsteps, collisions, flying objects, and explosions send sonar waves through the environment, revealing the chaos around them.

Follow the noise, predict where players are running, and hunt down its source before they disappear into the darkness again.

Grab physical objects and turn every room into a chain reaction. Throw objects into players, knock props into each other, trigger traps, launch explosions, and use ridiculous items to keep the chaos moving.

Everything can become part of the next combo including you.

Chasing a higher score means creating more noise. Every crash and explosion can reveal your position, giving the Seeker a direct path toward you.

Push the combo too far and you may become the next part of it.

CAUSE CHAOS. CHASE THE SCORE. RUN WHEN THE SONAR FINDS YOU.

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