indiegame.fan
Extinction Core-2005 header art

Extinction Core-2005

A top-down atompunk bullet-hell where you pilot the aircraft to fight, override, and weaponize Kaiju born from the depths of the Earth.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Extinction Core-2005?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Extinction Core-2005?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Extinction Core-2005 self-published or published by RedQueen LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Extinction Core-2005 and RedQueen LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Extinction Core-2005 and Bot and Life?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Extinction Core-2005?Release statusWhether and how the game has been released.

Media

6 items

About the Game

EXTINCTION CORE-2005 is a relentless bullet-hell where weaponizing kaiju keeps you alive—at the cost of your humanity and the world’s color
Repeated possessions twist your aircraft and mind, slowly corrupting the battlefield into a glitching black-and-white void.

Repeated possessions twist your aircraft and mind, slowly corrupting the battlefield into a glitching black-and-white void.

Two forms of power – Switch between precise fighter combat and short bursts of devastating Kaiju-driven attacks.

Boss-scale Kaiju encounters – Face unique Kaiju with distinct attack patterns and behaviors, turning each mission into a set-piece battle rather than just a score chase.