
Extermination Shock
Space combat sim with physics-based gameplay, personalized AI, in-depth loadouts and customization, and wingman dialogue
Developer
Publisher
Release
June 30, 2024
2 years and 33 days ago
Steam Reviews
1 user reviews1 reviews100.0%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
8 itemsAbout the Game
Your fleet's fate hangs in the balance of a legendary battle against an alien threat! Unfortunately, there's bad news... you already lost.
Take command of the Chaos Theory, a fighter carrier of the Ad-Hoc Republic, on a desperate attempt to escape a star system after its fleet has lost a pitched battle against unknown aliens. Inspired by Wing Commander and Freelancer, you'll command a wing of fighters in high-speed starship combat against alien ships as you pass through each sector of the star system. Each scenario is randomly generated with different objectives and environments for each encounter. The aliens outgun you and can outmaneuver you - but you have your skills, your wingmen, and some heavy physics-based weaponry at your disposal.
The fleet has been massacred, and you'll have to make do with whatever scraps of material and ammunition you can find as salvage. Along the way, you'll pick up new wingmen and get to know your current wingmen, each with their own dialogue and special events. Adjust and upgrade your loadout on each ship to be exactly what you want each wingman to have. Upgrade the Chaos Theory itself to stand more of a chance in pitched carrier-vs-carrier battles at the end of each sector.
Ultimately, if the threat turns out to be too much for you, you can take advantage of the massively customizable difficulty options as well - or if conversely, you're looking for a challenge, you can find all sorts of punishment there. Adjust AI intelligence, aim values, cowardice, health pools and more.
Take command of the Chaos Theory, a fighter carrier of the Ad-Hoc Republic, on a desperate attempt to escape a star system after its fleet has lost a pitched battle against unknown aliens. Inspired by Wing Commander and Freelancer, you'll command a wing of fighters in high-speed starship combat against alien ships as you pass through each sector of the star system. Each scenario is randomly generated with different objectives and environments for each encounter. The aliens outgun you and can outmaneuver you - but you have your skills, your wingmen, and some heavy physics-based weaponry at your disposal.
The fleet has been massacred, and you'll have to make do with whatever scraps of material and ammunition you can find as salvage. Along the way, you'll pick up new wingmen and get to know your current wingmen, each with their own dialogue and special events. Adjust and upgrade your loadout on each ship to be exactly what you want each wingman to have. Upgrade the Chaos Theory itself to stand more of a chance in pitched carrier-vs-carrier battles at the end of each sector.
Ultimately, if the threat turns out to be too much for you, you can take advantage of the massively customizable difficulty options as well - or if conversely, you're looking for a challenge, you can find all sorts of punishment there. Adjust AI intelligence, aim values, cowardice, health pools and more.