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Ex/l

A top-down 2D survival shooter with base building and crafting. Explore procedurally generated islands, secure resources, and defend—or raid—player bases in tense online PvP. Every run reshapes routes, chokepoints, and risk.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Ex/l?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Ex/l?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Ex/l self-published or published by FDST?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Ex/l and FDST funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Ex/l and FDST?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Ex/l?Release statusWhether and how the game has been released.

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About the Game

A top-down, 2D survival sandbox where you wash up on a procedurally generated island, scrape together your first tools, build a base, and try to outlast other players.

Chop trees, mine rock, stitch gear from whatever you can find, and turn a patch of beach into a fortress. Every run is different, and every sound could be someone scouting your walls.