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EvoX header art

EvoX

One island. A hundred ways to die. From stone age to gunpowder — earn your place or lose it to someone who wanted it more. Hunt, build, craft and fight your way through centuries of survival. The island doesn't keep score. It just keeps going.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed EvoX?Developer scaleThe operating scale of the game's developer.
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About the Game

You didn't choose to be here. None of them did.

The island doesn't ask questions. It doesn't care where you came from, what you had before, or what you're capable of. It just waits. The first night reveals who people really are — when the fire goes out and the dark closes in and something moves at the edge of the tree line.

Every morning is a small victory over everything that tried to end you the night before. The cold. The hunger. The ones who decided your shelter was better than theirs.

The island has everything you need to survive. Stone, wood, iron, wild animals. It also has other people — and they need the same things you do.

Start with nothing. Shape the first tools from flint and wood. Learn to hunt. Build shelter before dark. Progress through centuries of invention in days — from a sharpened stone to a loaded musket — while the world around you grows more dangerous and more contested.

Chop trees. Build walls, doors and foundations that hold against whatever comes. Light a fire and keep it burning. Claim a piece of this island and defend it — or take someone else's.

Up to 100 players share one island. Alliances form and break. Bases get raided. The strong take from the weak.

The clever outlast both.

This is Early Access. The core survival loop is here and playable. More content, systems and depth will be added based on how the game is played and what the community asks for.

EvoX