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EVO Card

A biopunk roguelike deckbuilder where you evolve by stealing enemy organs. Devour rivals to mutate your limbs, hybridize distinct cards, and build the ultimate chimera. Kill or be eaten—become the apex predator.

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
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About the Game

🧬 Evolve your body. Build your deck. Mutate your strategy.

EVO Card is a roguelike deck-building game where your character physically evolves during battle.

Harvest organs from defeated enemies. Feed them with material cards. Unlock new abilities. Change your anatomy in real-time.

Over 170 Billion possible evolutionary combinations. No two runs are ever the same.

🦴 Your Body Is The Build

This isn’t just a card game. Every organ you equip changes:

  • Your skills

  • Your synergies

  • Your visual appearance

  • Your strategic options

Six body slots. 75+ species. Hundreds of organs.

Build a flying armored predator. Or a toxic venom-spitting beast. Or something completely broken.

If your deck can feed it — you can evolve it.

🧪 Visual Evolution System

Your character visibly mutates. Horns grow. Tails extend. Shells harden. Wings emerge.

Every mutation is reflected on your avatar instantly. You don’t just play a build. You become it.

🃏 Hybrid Material Deckbuilding

Cards don’t just stack — they fuse.

Through Gene Splicing, combine materials like Muscle and Acid into powerful hybrid cards such as Toxic Muscle.
Build a deck capable of fueling legendary organs instantly… just try not to tear your body apart in the process.

💥 Escape-Room Style Tactical Interactions

Inspired by escape rooms and TRPGs, every encounter is a puzzle.

Use your card attributes to interact with the environment:
• Melt a frozen astronaut with Acid
• Tear down giant vines with Fangs

Victory isn’t just about bigger numbers — it’s about how you use your mutations.

🧪 A Cruel and Charming Experiment

An original high-energy soundtrack drives the experiment forward.

As the simulation deepens, uncover the truth behind the lab and its creator.
Can you break free from the system — or will you remain just another discarded specimen?