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Everstorm

Classic MOBA combat meets battle royale PVP, with roguelite elements. Fight other players, customize your abilities and survive hordes of monsters long enough to face the final boss. The last team standing wins. Earn permanent upgrades in between matches, then dive back in for more.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Everstorm and Thousand Hour Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Everstorm and Thousand Hour Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 15, 2026Release statusWhether and how the game has been released.

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About the Game

Drop into a match with your team, and survive as long as you can.

The last teams standing will have to face a final boss before one is crowned victorious.

MOBA-style Combat:
Everstorm utilizes the classic click-to-move controls from other major MOBA's, drawing inspiration from all the way back in custom maps in old RTS games.

But the game is a completely new twist on the Multiplayer Online Battle Arena.

By combining elements from several emergent multiplayer game genres, Everstorm will give you something you have never played before.

KEY FEATURES:

  • Choose from several unlockable classes.

  • Level up and customize your abilities.

  • Mix and match runic powers to unlock game changing powers.

COMMITTED INDIE DEVELOPERS:
Everstorm is the self-funded passion project of a small but ruthlessly dedicated indie team at Thousand Hour Games. We are a team of gamers from around the world who decided to make the game that we dream of playing.

You may recognize that some our art assets - including our character models - are from the Unreal Engine Marketplace. Despite the fact that the visual appearance of our characters may appear in other indie games, our classes and characters are programmed with 100% unique spells and abilities. Everstorm's core gameplay is very different from other games that you may see using the same art assets.

We are proud of what the UE Marketplace has enabled our small team to accomplish. A competitive multiplayer game of this scale would not have been possible for our small team without it.

We have been working on Everstorm since early 2020, and with support from our players we will be able continue to improve it in the future. We want our community to feel confident in knowing that we intend to improve this game for years to come. If you want this game to be a success, please join our discord community to get involved in the development process: