indiegame.fan
EverestBaseCamp header art

EverestBaseCamp

Manage Everest Base Camp, prepare climbers for dangerous expeditions, and guide your team from early route pushes toward an eventual summit attempt.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed EverestBaseCamp?Developer scaleThe operating scale of the game's developer.
Search Google: Who published EverestBaseCamp?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is EverestBaseCamp self-published or published by darkrio Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is EverestBaseCamp and darkrio Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for EverestBaseCamp and darkrio Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of EverestBaseCamp?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Everest Base Camp is a single-player management simulation game about running a high-altitude expedition base on Mount Everest.

In the first playable demo, you take command of a storm-damaged base camp and prepare a stranded client, Zhou He, for his first controlled expedition from Base Camp toward Camp I.

Your work begins in camp. Check client status, review the weather window, inspect the BC → C1 route, prepare medical supplies, and decide whether the team is ready to move. Preparation does not guarantee success — it lowers risk, unlocks better responses, and gives you more ways to handle trouble on the mountain.

Once the expedition begins, the game shifts from camp management to an action mission. The team moves along the BC → C1 route, and unexpected events may interrupt the climb: fatigue, route hazards, changing weather, and difficult calls about whether to push forward, adjust, use prepared supplies, request support, or safely turn back.

Every decision carries risk. A promising weather window may close. A client may not be ready. A route may become uncertain. Pushing too hard can damage the expedition, while turning back may preserve the chance to try again.

The current demo focuses on Chapter 1: restoring the base camp enough to support Zhou He’s first BC → C1 expedition.

Key Features

- Manage a storm-damaged Everest Base Camp

- Prepare a client for a controlled BC → C1 expedition

- Check weather windows, route conditions, supplies, and client readiness

- Make expedition decisions during fatigue, route, and weather events

- Use concrete preparations to unlock better responses during action missions

- Choose when to push forward, adjust, use supplies, request help, or turn back

- Experience story-driven events inspired by high-altitude expedition work

- Bring expedition results back to camp and prepare for what comes next

Everest Base Camp is currently in development. The first playable demo focuses on the early expedition route from Base Camp toward Camp I.