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Ever Roach

Play as a cockroach climbing toward The Bright in this short, hand-drawn 2D precision platformer. Master double jumps, glides, and wall-climbs through tightly designed levels. Collect optional spores on harder paths and complete the ascent before your 100 lives run out.

Steam Page
Release
March 29, 2026
126 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Media

13 items

About the Game

You are a cockroach.

Hated. Doubted. Nearly impossible to get rid of. Somehow still alive.

Double jump, glide, and skitter your way toward The Bright in this hand-drawn 2D precision platformer. Crawl through suffocating underground biomes. Survive tight platforming trials. Do it all before your 100 miserable little lives run out.

Climb

Cockroaches have sticky little feet. Disgusting. Useful, but disgusting.

Scuttle up walls and cling to vertical surfaces. But don’t get overconfident. Climbing drains stamina, and if you run out mid-scramble, you’ll peel off the wall and plummet.

Double Jump

You lost a wing. Tragic.

You can’t fly, but a desperate flap will launch you into a second jump. It’s not graceful. It’s not impressive. But it’s enough to clear wider gaps and recover from bad positioning.

But you can only use it once until you hit the ground to recover.

Every midair correction is a risk. Commit… or fall.

Glide

Fine. Your wings healed. Happy? You still only have 3 though!

You can glide, slowing your fall dramatically and crossing long, dangerous stretches in a single attempt. It’s controlled. It’s deliberate. It’s almost elegant, in a deeply unsettling way.

Gliding drains stamina slowly.

Platform Precisely

This is a precision platformer. Not a forgiving one.

Expect tight inputs, deliberate movement, and challenges that demand consistency. Most of the nastier trials are optional, but the rare spores hidden behind them aren’t going to collect themselves.

If you want everything, you’ll have to earn it.

100 Lives

You have 100 lives to complete the climb, if you lose them all, you lose all your progress. (You can toggle Save Wipe off in the settings if you want low stakes)

Other

A first climb should take you ~1-2 hours.

Master it, though?
You’ll tear through the whole thing in 10–15 minutes.

Efficiency is a very cockroach trait.

Features

10 Hand-Crafted Levels

Ten carefully designed stages of increasing length and cruelty. Platforming chains grow longer and more demanding as you progress. Early sections test you. Later ones assume you’ve adapted.

Movement That Evolves

Jump. Double jump. Climb. Glide.
What begins as desperate scrambling slowly becomes controlled, technical movement. Stamina management turns every section into a decision: push forward, or play it safe?

Environmental Hazards & Creatures

The underground is not designed for your comfort.

  • Jump plants that launch you upward

  • Falling stalactites that punish hesitation

  • Slimes you can stomp for a rebound (yes, like that plumber)

  • Enemy spiders that are equally jumpable

  • Spikes. Obviously.

  • Moving and collapsing platforms

  • Gas pipes with timed area damage

Every obstacle is placed deliberately. Nothing is random. Every failure is yours.

3 Atmospheric Biomes

Crawl through three distinct underground regions, each with its own hazards, mood, and visual identity with a grimy, oppressive tone.

Secret Spores

A few optional spores are hidden for those willing to suffer for them. The hardest platforming challenges are not required, but they are rewarded.

Completionists, consider this a challenge extended.

A Story About Resilience

A small, atmospheric narrative unfolds as you climb. Characters doubt you. Dismiss you. Belittle you.

You persist anyway.

It’s unpleasantly admirable.