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EternAlgoRhythm header art

EternAlgoRhythm

A 1-to-10-key rhythm game where both the notes you hear and the notes you play are procedurally generated. Tap and hold notes through eternal, ever-changing melodies!

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Release
August 15, 2024
1 year and 351 days ago
Steam Reviews
7 user reviews7 reviews100.0%

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Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is EternAlgoRhythm and Agecaf funded?FundingThe known source of funding behind the game.
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About the Game

What kind of game is this?

  • EternAlgoRhythm is a unique 10-key rhythm game!
  • Immerse yourself in procedurally generated music and charts. Can you adapt to ever-changing melodies?
  • Tap or hold notes as they reach the judgement line. Or improvise your own! Each key is a note, your keyboard is your musical instrument!


What makes this game different from other rhythm games?

  • In EternAlgoRhythm, the music never stops until you stop—it's truly eternal!
  • Discover unique styles in every track, where replaying means facing new, ever-changing notes. Adapt and improvise for an unpredictable musical experience!
  • Unlock the power of everlasting combos. In EternAlgoRhythm, your rhythm journey never ends, and your combos can always go further. How long can you keep the music alive?



How difficult is this game?

  • Explore a wide range of difficulties tailored to your skill level.
  • Customize the music speed to your liking—slow down for practice or crank it up for a thrilling challenge!
  • Adjust the number of keys to match your playstyle in the settings. Flexibility is key!
  • Track not just combos but streaks, which allow room for a few missed notes, and aim for high excellence with consecutive precision hits!


Who is Agecaf?


Hi all, I'm Agecaf, a Spanish/Mexican mathematician and game developer, based in the UK. And I want to make games that push the boundaries of what games can be. While I've been in quite a few game jams, this is my first time embarking on a professional project. I hope you'll join me on this adventure! I would also like to thank Anairo for her amazing work on the cover and capsule art!