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Eschaton: Battle For Eternity

Eschaton is a vivid, fast-paced top-down arcade sci-fi space shooter with weapon upgrades, intense boss fights, dynamic SFX, and an original metal-meets-synth soundtrack. Chase high scores, accuracy ranks, and speedrun times while killing aliens in this chapter of a longer legendary saga.

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Developer
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Release
January 28, 2026
186 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Media

6 items

About the Game

KBM Controls:

  • Move: WASD or Arrows

  • Shoot: Left Mouse Button or Space

  • Sonic Wave: Right Mouse Button or E

  • Pause (with volume controls): Left Shift or ESC

  • Exit Game: Hold Pause & Sonic Wave for 5+ Seconds

Controller Controls:

  • Move: D-Pad or Left Stick

  • Shoot: B (Depending on Controller)

  • Sonic Wave: Y (Depending on Controller)

  • Pause (with volume controls): Left Trigger or Start (Depending on Controller)

  • Exit Game: Hold Pause & Sonic Wave for 5+ Seconds

(Note: All controls should be able to be mapped)

Features

  • Fast arcade shooter gameplay built for short, intense runs

  • Weapon upgrades, escalating enemy waves, and multiple boss fights

  • Built-in speedrun timer + end-of-run score and accuracy grading

  • Steam Achievements, Stats, & Leaderboards included

  • Controller support and Steam Deck compatibility are supported

     

Eschaton: Battle For Eternity is a top-down, arcade-style sci-fi space shooter built for quick runs, tight reactions, and “one more try” replayability. Blast through vivid, colorful space battles, collect weapon upgrades, and take on multiple boss fights as the action ramps up.

If you love score-chasing, Eschaton supports a built-in run timer for speedrunning and delivers an end-of-run breakdown including score and accuracy—perfect for players who want to route runs, optimize patterns, and push for personal bests. There’s also an active speedrun presence on , and Steam Leaderboards are planned so the community can compete directly in-game.

This project began as a demo/proof-of-concept I created as a student project in Fall 2018. In 2025, I returned to expand it into a more complete game—adding an upgrade system, more enemy ships, expanded scoring, a health UI and lives system, multiple bosses, additional scenes, improved balance (more spawns, faster pacing, higher difficulty), and a polished HD OST, while also removing inconsistent bugs.

Everything in the game was created entirely by me: 3D & 2D assets, animations, sound effects, music, and code. It’s a personal homage to classic arcade influences like Galaga, Batsugun, and Mars Matrix.

The current release is intentionally compact—five levels with multiple bosses—but it’s designed to be fast, challenging, and highly replayable. More updates/sequels are planned over time, including more levels and music, and potentially narrative elements like cutscenes and dialogue.

Thanks for checking out my passion project!