indiegame.fan
Escape Observation header art

Escape Observation

You wake up in an endless loop within a mystery room, and you must pay attention to the signals given to you by the changes in each room in order to find the right way out.

Steam Page
Developer
Publisher
Release
March 16, 2025
1 year and 138 days ago
Steam Reviews
6 user reviews6 reviews16.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Escape Observation?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Escape Observation?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Escape Observation self-published or published by Niko Salocin?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Escape Observation and Niko Salocin funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Escape Observation and Niko Salocin?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Escape Observation?Release statusWhether and how the game has been released.

Media

9 items

About the Game

You wake up in an endless loop within a mystery room, and you must pay attention to the signals given to you by the changes in each room in order to find the right way out. Some of these changes will be useful and some will be useless. At first, the game will be puzzle orientated, and once you know what to look for, it's up to you to notice it!

‘Escape Observation’ is a short walking simulator inspired by the game ‘The Exit 8’, where you can only move your character and control your vision. It is important to note that the game is not about finding out if a room has changed, but rather that each room is different and you must be aware of the signals that these changes give you.

Game Flow

  • Phase 1

Find out the rules of the game

Objective: To pass through the correct corridor in room 8.

It is easier to notice the changes and find the rules in this part of the game.

  • Phase 2

Escape from the room

Objective: To pass through the correct corridor of room 12.

This is the main part of the game where the changes become harder to find.

  • Endless

Challenge yourself

Objective: Reach as many rooms as possible.

The larger the number of rooms you reach, the harder the changes will be to notice.

Noticeboard Menu

To find the menu, go to the notice board.

Features

-Different Modes

-Noticeboard Menu

-Achievements

-Leaderboard

-3D Graphics