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Esc: From Planet header art

Esc: From Planet

Classic style shooter with sci-fi elements and interactive environment. One level - one life. No savings. No any artificial restrictions of movement in location. Shoot or die. No script's movie scenes and slomo. Day/night cycle.

Steam Page
Release
December 19, 2018
7 years and 227 days ago
Steam Reviews
1 user reviews1 reviews0.0%

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Search Google: Who developed Esc: From Planet?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Esc: From Planet?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Esc: From Planet self-published or published by White Bytes Software?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Esc: From Planet and White Bytes Software funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Esc: From Planet and White Bytes Software?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Esc: From Planet?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Storyline:

The unlucky traveler left literally for 5 minutes the ship on the planet of woolly beings, and has gone on a visit to the next system. Having returned through couple of tens of thousands years, haven't found the ship on the place - woolly beings during this time have strongly grown bald and have slightly grown wiser.
(it is necessary to tell that the ship has been intended for intergalactic flights and the engine radiated any bad waves - the mutations which have caused in natives).
The grown wiser natives have dragged and have hidden a find, and also by means of scrap and something else tried to crack the ship - but the security system has worked, and in a radius of 50 miles all live has undergone regress - the return evolution.

Gameplay:

Classic style shooter with sci-fi elements and interactive environment. One level - one life. No savings. No any artificial restrictions of movement in location.
Shoot or die. No script's movie scenes and slomo. Day/night cycle.