
Epic Little War Game
The lighter side of turn-based war gaming. Take your time to plan good strategies, deploy your troops in the right places, try not to laugh whilst killing your enemies.
Developer
Publisher
Release
May 31, 2017
9 years and 65 days ago
Steam Reviews
Very Positive64 reviews87.5%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Our latest and most epicist new war game from our BAFTA nominated turn-based strategy stable. Yep, "epicist" most definitely is a real word. Absolutely it is.
Command your troops, don't take any grief back, try to do more damage to your enemies than to yourself. That's all we ask trooper, all we ask.
FEATURES:
Single player campaign mode that introduces new concepts as you play - no boring tutorial campaigns.
Skirmish mode with up to six players - any combo of local friends or AI's on a wide range of maps for infinite replay.
Random map generator. The weird USP here being that it makes actually playable maps.
Online co-operative play. Team up with a friend over teh interwebs to beat a pair of AI's on various set piece challenges.
Online PVP. Mash your opponents, increase your rating, brag about it to everybody.
Turn-based. This is not a real-time game. You play in turns, so you have to win by being a better tactician, not by clicking faster than the other guy.
See you in there soldier, bag 'em and tag 'em.
Command your troops, don't take any grief back, try to do more damage to your enemies than to yourself. That's all we ask trooper, all we ask.
FEATURES:
Single player campaign mode that introduces new concepts as you play - no boring tutorial campaigns.
Skirmish mode with up to six players - any combo of local friends or AI's on a wide range of maps for infinite replay.
Random map generator. The weird USP here being that it makes actually playable maps.
Online co-operative play. Team up with a friend over teh interwebs to beat a pair of AI's on various set piece challenges.
Online PVP. Mash your opponents, increase your rating, brag about it to everybody.
Turn-based. This is not a real-time game. You play in turns, so you have to win by being a better tactician, not by clicking faster than the other guy.
See you in there soldier, bag 'em and tag 'em.