indiegame.fan
Ephemeral header art

Ephemeral

This game crafts a medieval

Steam Page
Developer
Publisher
Release
June 26, 2025
1 year and 36 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Ephemeral?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Ephemeral?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Ephemeral self-published or published by sdaj?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Ephemeral and sdaj funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Ephemeral and sdaj?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Ephemeral?Release statusWhether and how the game has been released.

Media

6 items

About the Game

This game crafts a medieval - themed town with a low - poly cartoon art style and establishes a casual collection system centered around “no combat, just exploration”. Players take on the role of a sword - wielding adventurer (the weapon is merely for decoration and has no attacking function) and can freely move through scenes featuring cobblestone streets and scattered wood - and - stone buildings. The core objective is to search for treasure chests scattered all over the town.

Different from traditional adventure games, there are no monster chases or combat pressure here. Instead, players get to enjoy“the pleasure of discovery”: every time a treasure chest is picked up, the number above the player’s head increases, urging them to explore the details of the map. From the flag - decorated marketplaces and taverns with towers to the alleys near the city walls, each area is full of clever design ideas. The scenes use bright color schemes, and the low - poly models create a visual sense that is both nostalgic and fresh, building a peaceful exploration atmosphere.

The game has a relaxed rhythm, making it suitable for fragmented gameplay. You can stroll through the streets at a slow pace and enjoy the puzzle - like fun of“treasure hunting”; or you can focus on finding the locations of hidden chests to satisfy your compulsion to collect. It’s more like a “micro - adventure in a town”. With simple rules, it magnifies the pure joy of “exploration and gain”, enabling players to immerse themselves in uncovering all the secrets of this virtual town in a stress - free environment.

Game Controls:

Movement = WASD

Jump = Spacebar