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Entropy Department

Run a secret underground research facility where scientists study things that shouldn’t exist. Build and manage the complex in first person, investigate anomalies, and keep them contained when experiments go wrong. How long can your facility survive its own research?

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Search Google: Who developed Entropy Department?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Entropy Department self-published or published by Hollow Art Studios?Publisher statusHow the game's publishing relationship is classified.
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About the Game

RUN THE FACILITY WHERE THINGS GO WRONG

You’re not here to escape the research facility. You’re here to run it.

Entropy Department is a first-person research facility management and base-building sim set inside a retro 1990s sci-fi complex. Design laboratories and containment areas, hire specialized staff, investigate anomalies, and keep the Department operational when the work becomes dangerous.

BUILD A WORKING RESEARCH FACILITY

Design and furnish laboratories, offices, storage, staff areas, security zones and containment spaces. Expand the facility around the needs of your research - and the people doing it.

MANAGE THE PEOPLE INSIDE

Hire staff across specialized roles and keep their needs satisfied as they work autonomously throughout the facility.

A badly designed workplace wastes time. In a containment facility, it can become something much worse.

INVESTIGATE THE UNEXPLAINED

Anomalies are the reason the Department exists.

Observe them. Test them. Discover what they are and determine how to contain them. Every answer can create new opportunities. And new problems.

WORK FROM INSIDE THE FACILITY

Entropy Department is played in first person. Walk the corridors you built, inspect operations yourself, and enter the laboratories where research and containment actually happen.

KEEP IT CONTAINED

The facility is calm until it isn’t.

Unexplained phenomena, failed procedures and dangerous anomalies can turn routine research into horror. Good planning keeps the Department running. Bad planning puts you in the room with the problem.

Build it. Staff it. Study the impossible. Keep the doors closed.

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