
Endless Battle: Return of Hero +1
Help Hero rebuild the entire universe, and beyond! An idle incremental adventure.
Developer
Publisher
Release
July 22, 2020
6 years and 12 days ago
Steam Reviews
Mostly Positive27 reviews70.4%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
11 itemsAbout the Game
Imagine a standard idle game: you have a building that produces resources, and with those resources you buy another building that produces more resources, and with those resources, another building, and so on.
Now imagine there are 9 of those games stacked on top of each other in layers and each one has its own set of resources as well as its own prestige resource that supports the layer above it. There's also a limited set of resources you have to thoughtfully allocate between all of these layers. All the while you're aided by Hero, who's crawling through a dungeon full of monsters in search of resources to help you build up the Wilderness, the Village, the City, and what lies beyond...
Features a class system, a faction system, an alignment grid, a mission system, quests, collectible items and characters, offline progress, achievements, and more, so much more.
Other notes: this game is primarily idle. There is no clicking mechanic. It’s also a long game and some features require days or possibly weeks of “playing” to unlock.
Now imagine there are 9 of those games stacked on top of each other in layers and each one has its own set of resources as well as its own prestige resource that supports the layer above it. There's also a limited set of resources you have to thoughtfully allocate between all of these layers. All the while you're aided by Hero, who's crawling through a dungeon full of monsters in search of resources to help you build up the Wilderness, the Village, the City, and what lies beyond...
Features a class system, a faction system, an alignment grid, a mission system, quests, collectible items and characters, offline progress, achievements, and more, so much more.
Other notes: this game is primarily idle. There is no clicking mechanic. It’s also a long game and some features require days or possibly weeks of “playing” to unlock.