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END US

In this ruined world, nothing good happens at midnight. We fight, we hunt, we build. We tear from the earth whatever is left, just to buy a few more moments of life. You arrived here believing you were the only one. Maybe you were wrong. Would this be the last night?

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is END US and Jiro Cristino funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

END US is an open-world survival game, set in the ruins of a civilization that once thrived.

The bell rang... and kept ringing. Those seconds that drag on too long, the kind you learn to hate. Just enough time to shut a door, push something against it, pray it would hold. Not because there was hope. But because nothing good happens at midnight, and they were coming to prove it once again.

The lights were the first to go. Then, order. Then, the people. What's left doesn't have a name yet, it only has teeth, hunger, and patience. In END US, you don't play to win. You play to not be the next to disappear. Every resource you carry cost something. Every structure you raise is a promise the world will try to break. And out there, in the dark, there are things that have learned to wait.

The day is yours. Use it well. Scavenge, build, improvise, turn every fragment you find into something that can keep you alive a few hours longer. Every wire, every rusted blade, every piece of wood has a place in what you're building. Because at midnight, without fail, they come. The possessed don't choose, they are the dark with legs, husks of people the world no longer needed. But the living who show up in the darkness are worse. They choose to be there. Hunger does that to people. The day is yours. The night is theirs.

The soil is dead, but not completely. Learn to farm, to harvest, to keep your body running in a world that would rather you didn't exist. Hunger, stamina, and health aren't just numbers: they're how much you have left before you stop. Every action has a cost. But every victory builds something too, spend points on damage, armor, critical, and health. Choose how to grow. Because here, to stop growing is just another way to die.

A Labor of Love and Decay

END US is being built by two people: Jiro, 3D modeler, and Nayara, art director. We're a small duo making a not-so-small game, or at least trying to.

This project is personal. Every ruin modeled, every color palette chosen, every mechanic debated late into the night has a piece of us in it. And we want it to have a piece of you too.

If you have an idea, a creature, an item, a mechanic, a feeling you think the game should have, tell us. We're truly listening.

Until the worst finds us,

Nayara Sousa & Jiro Cristino