
End of Night
1943. You are sitting in a boat with Josef, rowing from Nazi-occupied Denmark to safety in neutral Sweden. As he crosses the ocean, the sea gives way to the streets and people that populate his mind. Your journey becomes a living landscape of recollections from the night of his escape.
Publisher
Release
May 15, 2023
3 years and 80 days ago
Steam Reviews
Mixed15 reviews40.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
7 itemsAbout the Game
End of Night is a CINEMATIC VR experience about the tormenting memories of one man's escape from Denmark to Sweden during WWII.
It is an artistic mix of advanced technologies such as photogrammetry and volumetric video, blended together into a collage-like 3D universe. Although realistic in its depiction of war-torn Copenhagen, and based on real accounts, the fictional experience unfolds like dimly recalled fragments of a painful memory.
The audience is placed in the passenger seat of a rowboat with six degrees of freedom, sitting face to face with Josef. Through the physical proximity to him and his vivid stories of both heroic and immoral acts, the audience become intimate observers of the trauma experienced by a young man forced to flee his own country.
The experience reflects on the theme of survivor's guilt and the impossible choices that people on the run have to make in order to save their own lives.
It is an artistic mix of advanced technologies such as photogrammetry and volumetric video, blended together into a collage-like 3D universe. Although realistic in its depiction of war-torn Copenhagen, and based on real accounts, the fictional experience unfolds like dimly recalled fragments of a painful memory.
The audience is placed in the passenger seat of a rowboat with six degrees of freedom, sitting face to face with Josef. Through the physical proximity to him and his vivid stories of both heroic and immoral acts, the audience become intimate observers of the trauma experienced by a young man forced to flee his own country.
The experience reflects on the theme of survivor's guilt and the impossible choices that people on the run have to make in order to save their own lives.