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ELEMENTORS

Merge-autobattler where every unit fights on two synergy fronts at once. Forge your own d12 of elements, roll it every round, and fuse with creatures. 13 types × 13 elements. Every element you apply is permanent — choose wisely.

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About the Game

One unit. Two synergies. Zero take-backs.

ELEMENTORS is a creature-merge autobattler where every unit on your board counts toward two independent synergy axes at the same time: its creature type (Beast, Dragon, Insect…) and its element (Fire, Ice, Shadow…). 13 types × 13 elements, fully orthogonal — the same Dragon can anchor a Dragon build in one run and a Fire build in the next.

Your elements come from a die you built yourself

Before each run you forge a d12 elemental loadout: 8 faces you pick (repeats allowed), 4 rolled at random. Every round you roll two dice for free and stash the results — those are the elements you'll infuse into your creatures.

And here's the catch: applying an element is permanent. That bare Beast becomes a Fire Beast forever. Commit early for tempo, or hold your stash for the perfect unit — every infusion is a small, irreversible bet.

Merge, cascade, dominate

  • Buy creatures, position them on a 6-slot hex board — front, mid and back rows all play differently.

  • Three identical units auto-merge into a 2★. Three 2★ merge into a 3★. Basic.

  • Type synergies reward deep, merge-heavy commitment. Element synergies reward wide, flexible drafting. The best boards do both.

A run is a gauntlet

Survive 30 rounds of escalating opposition: PvE creeps, PvP team snapshots, and of course, bosses. Fights are fast by design — no unit shuffling, no 3-minute stalemates. Win the run and keep going.

Features

  • Two orthogonal synergy systems — every creature contributes to both

  • 13 elements × 13 creature types × 3 star levels

  • Pre-run dice building: your economy of elements is a build choice, not a shared pool

  • Permanent element infusion — decisions stick

  • 30-round runs, build-win-repeat

  • Hand-crafted pixel art world