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ELEC

A match-based, competitive, VR racing game heavily inspired by 80s futurism.

Steam Page
Release
August 22, 2021
4 years and 345 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed ELEC?Developer scaleThe operating scale of the game's developer.
Search Google: Who published ELEC?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is ELEC self-published or published by Tsar-Dev-Collective?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is ELEC and Tsar-Dev-Collective funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for ELEC and Tony Rito and Sheen Wood?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of ELEC?Release statusWhether and how the game has been released.

Media

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About the Game

A match-based, competitive, VR racing game heavily inspired by 80s futurism.

Inspired by the neon futurism of the 80s, make way for ELEC, a fast paced competitive VR game.
Start your journey into the world of the game and begin a match with computer players or real players in peer to peer style.
Take your cycle by the grips and delete your opponents as you race around the arena.
Be the last man standing, win for your team, or play in endless roam against bots and take your time to hone your skills.

Not enough?
Each round you can earn “quanta,” the games currency, to buy new cycle colors and helmets to kit out your rider and show off your winnings against the other players.
Are you ready to take the planes of ELEC?
I’d like to see you try.

In Other Words:


For a long time, we've had this idea about a game of this nature.
Something fast, but simple, that still required elements of strategy and skill.
While there's plenty of games on the market that fit these requirements, none of them felt like what we wanted.
So, what do you do when you're a couple of programmers, wishing there were a game that felt like an idea of yours?

You make one.
So we did.

Taking inspiration for the games in a certain movie from 1982 that shall not be named, the mechanics were there, all we had to do was implement them in a way better suited for modern gaming, specifically, for VR.
Work started on design and prototyping April 13th, 2021, and here we stand, proud of our work and ready to share.
But that's not all, oh no. We have plenty of big ideas for the future of ELEC.
So stay tuned, and enjoy!

NOTE:
Native Pimax support, full wide fov, no parallel projection required