
Eight
Eight is a short horror experience inspired by Layers of Fear in which you can discover the history of a classic mansion and its previous inhabitants. This product has been made within one month and serves as an experiment of our work methodology.
Developer
Publisher
Release
November 4, 2020
5 years and 271 days ago
Steam Reviews
Mixed54 reviews57.4%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
About the Experience
Eight is a short horror experience inspired by Layers of Fear in which you can discover the history of a classic mansion, and its previous inhabitants. You are a new home owner, visiting their newly acquired property after work. Many renovations will have to take place, and your realtor has advised you to investigate different places that might need extra work. Soon after you arrive, you discover that there is more to this house than meets the eye...Features
- A short and compelling horror narrative told through the environment, objects, and audio scenes.
- A dark classic mansion environment to explore
- Interactive Lights, doors, and items
- Music & Voice Acting
About the Development
Eight is the product of a single month of development, by two developers. The aim of this, and other Katelyst projects, is to learn and improve upon our development methodology. The game was built using Unreal Engine 4, The Horror Engine, and the Classical Mansion Asset Pack.We aim to gather as much feedback from players as we can and pivot our projects according to what our players want.
This product has been made within one month and serves as an experiment of our work methodology, and will not be updated after release.