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ECHOLASH

Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.

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Release
June 25, 2026
37 days ago
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About the Game

FEEL THE BEAT. BREAK THE LOOP.


ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.


Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.

⚔️ SPATIAL TIMING COMBAT


Forget button mashing. Two circles surround your character:


  • The outer circle is your attack range
  • The inner circle breathes slowly — this is your timing window

When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.


This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.

🎵 PROCEDURAL DUBSTEP SOUNDTRACK


No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:


  • Wobble bass that reacts to your power level
  • Drum patterns that intensify with your combo
  • Dark pads that shift with dungeon biomes
  • Tempo that accelerates as you chain kills

The music isn't background — it's a weapon.

🔄 REBIRTH & PRESTIGE


Kill. Grow. Hit the power threshold. Rebirth.


Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.


  • 10 Rebirth layers with scaling difficulty
  • Prestige system with exclusive upgrades
  • Echo Shards — permanent currency across rebirths
  • 11 upgrades including Prestige-only abilities

🗡️ 4 WEAPON TYPES


  • Sword — balanced melee with reliable combos
  • Hammer — massive AoE and knockback
  • Bow — ranged precision, fires toward your cursor
  • Staff — magic missiles with splash potential

Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.

👹 10 UNIQUE ENEMIES


Every enemy is hand-designed with geometric art and unique abilities:


  • Wraith — teleports behind you
  • Spider — shoots webs that slow you
  • Knight — energy shield blocks your attacks
  • Golem — ground slam AoE
  • Cultist — dark orb projectiles from range
  • Shadow Demon — turns invisible
  • Boss Demon — 3-phase projectile patterns
  • Boss Dragon — triple fire breath cone

🔥 ACTIVE ABILITIES


  • Z — Fireball: Launch a massive projectile toward your cursor
  • X — Heal: Restore 35% HP (unlocks at Rebirth 2)
  • C — Shield: Block 80% damage for 3 seconds (unlocks at Rebirth 5)

🌍 4 BIOMES


Each rebirth cycle shifts the dungeon's biome:


  • Forest — tanky enemies, slower pace
  • Ice — fragile but fast enemies
  • Lava — heavy-hitting foes, high rewards
  • Void — everything is dangerous

💾 SMALL SIZE. BIG DEPTH.


  • Zero audio files — music is math
  • Zero image files — characters are geometry
  • Zero pre-built levels — dungeons are algorithms
  • Written entirely in C with OpenGL
  • Runs on almost anything

🎮 FEATURES


  • Procedurally generated dungeons (BSP algorithm)
  • Real-time procedural dubstep music
  • Spatial timing combat with combo system
  • 10 enemy types with unique abilities
  • 4 weapon types with prefix/suffix loot system
  • 5 rarity tiers (Common → Legendary)
  • Rebirth system (10 layers)
  • Prestige system (infinite scaling)
  • Echo Shards permanent upgrade shop
  • 3 active abilities with cooldowns
  • 4 distinct biomes
  • Local leaderboard
  • Settings menu with volume control
  • Pause menu
  • Auto-save every 30 seconds
  • English & Turkish localization
  • Runs at 60 FPS on integrated GPUs

🌍 DAILY CHALLENGE & GLOBAL LEADERBOARDS


Every day brings a new dungeon. Same seed for all players for 24 hours.


  • Seed changes daily at midnight
  • Compete for the highest score on Steam leaderboards
  • Victory gives +50% score bonus
  • Score = kills + power + combo + rebirths

Steam leaderboards track:


  • Total Score (all-time best)
  • Max Rebirths
  • Max Prestige
  • Fastest Victory Time

Steam achievements are also included — first kill, 100 kills, 1000 kills, first rebirth, rebirth 5, rebirth 10, 50 combo, first prestige, legendary item, and final boss.

💧 FOUNTAINS & CHESTS


Each cleared room may contain:


  • Fountain — fully restores your HP (one-time use per room)
  • Normal Chest — drops 1 piece of loot
  • Gold Chest — drops 2-3 pieces of loot
  • Echo Chest — grants Echo Shards for permanent upgrades

⚡ PARRY SYSTEM


Time your attack perfectly as an enemy strikes — PARRY!


  • Negates all incoming damage
  • Stuns the enemy briefly
  • Chains into bonus combo damage
  • Screen flash and "PARRY x2/x3" feedback on successful chains

🎮 FULL GAMEPAD SUPPORT


  • Left Stick / D-Pad — Movement & Menu Navigation
  • A (South) — Attack / Confirm / Respawn
  • B (East) — Heavy Attack / Cancel
  • X (West) — Fireball
  • Y (North) — Heal
  • LB / RB — Pickup / Open Shop
  • Back / Select — Rebirth
  • Start — Pause Menu
  • Dynamic button prompts — switches automatically when gamepad is detected

📝 NOTE


This game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.