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Echoes in the Dark

A horror FPS where monsters only move when you do. As the officer on duty, you’re dispatched to investigate an emergency call. But what awaits is an abandoned graveyard steeped in darkness and terror. Solve cryptic puzzles, uncover long-buried secrets, and fight to escape the cursed grounds.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Echoes in the Dark?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Echoes in the Dark?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Echoes in the Dark self-published or published by Martin Demeter?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Echoes in the Dark and Martin Demeter funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Echoes in the Dark and Martin Demeter and Szabolcs Tóth?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Echoes in the Dark?Release statusWhether and how the game has been released.

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About the Game

Watch out! Every step brings you closer to survival or death in this horror FPS game. 

You’re a police officer sent to investigate a mysterious emergency call. But when you arrive, you find only an abandoned graveyard swallowed by shadows… and something waiting for you in the dark.

  • Combat: Outsmart terrifying creatures that move to your rhythm.
    Conserve ammo, set traps, and think before you take your next step. Every motion could be your last.

  • Puzzles: A forgotten cult. Lost faith.
    Uncover the truth buried beneath cryptic puzzles and eerie remnants of those who came before.

  • Exploration: Health and ammo are scarce.
    Explore carefully, uncover long-buried secrets, and learn what really happened here.
    You came to help someone… but you might end up staying for something else entirely.

This game is currently in active development.

Even the demo will receive regular updates with new improvements, content, and polish as development continues.
Our plan is to finish the full demo first (with monthly updates) and then move on to creating the complete game.