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Echo Bastion

Echo Bastion is a mix of a grimdark turn-based tactics, tower defense and deckbuilding game. Deploy living cards - soldiers, control them on the grid, and hold the line against relentless demonic waves. No RNG. Just survival.

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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Echo Bastion and David Kaleta funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Echo Bastion and David Kaleta and Lukas Svrcek?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Your cards are soldiers. Your deck is your army. Your fortress is the last thing standing.

Echo Bastion fuses tactical turn-based combat, tower defense pressure, and brutal deckbuilding into one grim siege.

Deploy. Command. Survive. Or fall — and lose everything.

   🏰 DEFEND THE LAST FORTRESS

The world is lost. Only Arx Ultima stands. In Echo Bastion, you command the last line of defense in a fusion of turn-based tactics, deckbuilding, and tower defense.

    🎴 BUILD YOUR DECK — AND THEN SURVIVE WITH IT

Every card in your deck is a living unit — soldiers, machines, or tactical support.
Deploy them to the battlefield and take direct control.
But beware: deployed cards are exhausted until they survive the mission. 

Unit cards can be used only once per skirmish.

    ⚔️ GAMEPLAY LOOP

  • Plan your deck before each mission

  • Deploy units using limited action points

  • Control them on a grid-based battlefield

  • Defend your bastion through tactical positioning, synergy, and sacrifice

  • Adapt after every mission with new cards, upgrades, and hard choices.

    🔥 FEATURES

  • Turn-based tactical combat with unit positioning, movement, and range

  • Deckbuilding with roguelite progression – every mission matters

  • Tower defense – defend against escalating demonic waves

  • Short, intense missions – 5–10 minutes per battle

  • Hand-crafted pixel art in a grimdark war-torn world

  • No RNG

After the Great War shattered the world, the earth split open. Levitating obelisks rose from scorched ground — massive, silent, and humming with infernal energy.  From them came the Fallen. Demonic. Unstoppable. Without mercy. They swept across what remained of mankind. Now, only one stronghold endures: Arx Ultima. You are the final commander. Deploy your deck. Defend the bastion. Survive the siege. Or be erased with the rest.

From the creators of Urtuk: The Desolation