
Ean's End
A word game about choosing paths and actions for a little boy named Ean, and even if your choices are the same every time, the outcome is likely to be completely different. Try to find all the endings, although it is very difficult.
Developer
Publisher
Release
September 20, 2022
3 years and 316 days ago
Steam Reviews
Positive15 reviews93.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
This is the first work (with the intention of giving it a try) of our family team.
I'm in charge of the game's content and story design, my wife did the programming, and all the art elements you see are the work of my cousin who was still in college sacrificed a summer vacation.
So the game looks very, very, very simple.
However, I added a lot of rougelike design elements in the story. I like rougelike very much. I often think that if an adventure story can be combined with rougelike, our protagonist will feel like God is throwing dice.
So the ending of the game and the easter eggs that can be triggered are quite a lot (the kind that racked my brains).
All you need to play this game is a single-click mouse, you'll know where to click, make a choice and just click.
We're really looking forward to someone discovering all the endings and easter eggs in this game.
Thanks to everyone who would like to experience our first family product.
I'm in charge of the game's content and story design, my wife did the programming, and all the art elements you see are the work of my cousin who was still in college sacrificed a summer vacation.
So the game looks very, very, very simple.
However, I added a lot of rougelike design elements in the story. I like rougelike very much. I often think that if an adventure story can be combined with rougelike, our protagonist will feel like God is throwing dice.
So the ending of the game and the easter eggs that can be triggered are quite a lot (the kind that racked my brains).
All you need to play this game is a single-click mouse, you'll know where to click, make a choice and just click.
We're really looking forward to someone discovering all the endings and easter eggs in this game.
Thanks to everyone who would like to experience our first family product.