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E-circle header art

E-circle

=Warning= +In progress +Broken English

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Developer
Publisher
Release
June 10, 2022
4 years and 54 days ago
Steam Reviews
1 user reviews1 reviews0.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed E-circle?Developer scaleThe operating scale of the game's developer.
Search Google: Who published E-circle?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is E-circle self-published or published by Haheshark?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is E-circle and Haheshark funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for E-circle and Haheshark?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of E-circle?Release statusWhether and how the game has been released.

Media

7 items

About the Game

++Content++
E-circle is a TV series-like 2D game that contains two-part in every stage
Experience a story that contains different characters first
and then control the character to accomplish the mission
in every "stage" 's first part, you can feel like it is an "episode" from a TV series
in the second part, it is an 8-directions action game mainly
the whole game is not completed yet, but I would update new content once a month
++CONTROL++
WASD: move
J: attack
Space: keep the dialog going / dash


++Some features++
==8 Direction movement==
==Change weapons during battle(In progress)==
==A tv show(or anime?)-like game stage, you can treat every stage as an episode, it would be great if you can feel like you're watching a show==
==No any music now, I am trying to learn, but at least every art is done by me ==
==There is only me to develop this game, and I can't guarantee the quality, if you have any suggestions, welcome to suggest==
==I really can't come up with more features==
==At least she is adorable, right? (Self-praise)==

==I will learn more technic to improve my game, you can expect : ) ==