
Dust to Dusk
An occult mystery ADV set in a modern Japanese office. No chased elements, no surprise images, no game over, and an easy to play horror atmosphere.
Developer
Publisher
Release
August 26, 2020
5 years and 342 days ago
Steam Reviews
Positive27 reviews100.0%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Come play the new-and-improved version of Dust to Dusk on Steam!
Game Overview:
Set in a modern Japanese office, this horror-inspired adventure title employs the unique Zapping system,
which allows you to play the story from the point of view of multiple characters.
Although zapping isn't required to reach the game's true ending, it does fill in plenty of gaps and will
help you better under each character's motivation.
There are four different endings, with three "non-true" ending that conclude with a staff roll.
Try and find them all!
Although it is a horror game, there are no chase sequences, no jump scare-type images, or game overs.
Play the game and take in the after-office atmosphere at your own pace.
Story:
Rumors are abound at the Tsukimiya Corporation about a child ghost
that wanders the office halls. In fact, the hushed whispers and paranoia
have grown so readily that the office now shuts it doors promptly
at seven o'clock each night--the same hour this child comes out to play.
One night, Jun Tsukimiya, the corporation's chairman, oversleeps at his
desk and is left alone on the cusp of dusk. And what does this child say
to him when they finally meet?
"You know nothing, Jun Tsukimiya."
Just what is it that he doesn't know? Whatever it is, the clock is stuck
at seven, and he has little choice but to find out.

Game Overview:
Set in a modern Japanese office, this horror-inspired adventure title employs the unique Zapping system,
which allows you to play the story from the point of view of multiple characters.
Although zapping isn't required to reach the game's true ending, it does fill in plenty of gaps and will
help you better under each character's motivation.
There are four different endings, with three "non-true" ending that conclude with a staff roll.
Try and find them all!
Although it is a horror game, there are no chase sequences, no jump scare-type images, or game overs.
Play the game and take in the after-office atmosphere at your own pace.
Story:
Rumors are abound at the Tsukimiya Corporation about a child ghost
that wanders the office halls. In fact, the hushed whispers and paranoia
have grown so readily that the office now shuts it doors promptly
at seven o'clock each night--the same hour this child comes out to play.
One night, Jun Tsukimiya, the corporation's chairman, oversleeps at his
desk and is left alone on the cusp of dusk. And what does this child say
to him when they finally meet?
"You know nothing, Jun Tsukimiya."
Just what is it that he doesn't know? Whatever it is, the clock is stuck
at seven, and he has little choice but to find out.
