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Dungero header art

Dungero

Dive into the realm of offline roguelike action RPG. Game with easy gameplay, innovation, and addictive loot mechanics. Fight Monsters, Crawl Dungeons, Loot treasures, Have fun

Steam Page
Release
August 27, 2025
340 days ago
Steam Reviews
Positive22 reviews86.4%

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dungero and Retrobot s.r.o funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Dive into the realm of offline roguelike action RPG.

Dungero is RPG game with easy gameplay and fun loot mechanics.

GAME FEATURES

- Easy to play rogue-like action RPG

- A collection of immortal heroes to choose from in your journey

- Ranged and melee combat, providing diverse action

- Visit magical altars and learn powerful skills in this offline rogue-like adventure

- Deadly curses that change everything, adding depth to the gameplay

- Powerful bosses in various dungeons, challenging your skills

- Destructible objects, dangerous traps, interactive mechanisms in dungeons

- Loot legendary treasures, rare equipment, and craft artifacts in this rogue-like game

- Dozens of quests and events, providing endless content

STORY BEHIND

The inspiration for this game concept was a mix of our favorite games such as Curse of the Dead Gods, Diablo or the mobile game Archero. We wanted to use the individual elements of these games that we enjoy and use them to create a multi-platform game.

At the same time, we wanted to further support all the RPG elements we love. For this reason, we created a system of altars and signposts that allow you to choose a playstyle for a given game and character. We've added resource mining, crafting advanced items using blueprints, and a magical item sets.

We developed a system of "corruption", i.e. the principle of reward and punishment, so that the player always has a choice. He can either choose a procedure with a rapid increase in skills and bonuses, for which he is penalized more by random curses, or slower tactical leveling with a smaller penalty. The primary abilities of the characters also affect the gameplay, so each game is completely different.

ABOUT US

We are small indie game studio based in Czech Republic. We make games because we enjoy it. We hope you will like our project.