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Dungeons & Donuts

A party based Fantasy RPG where you prepare your supplies, run dungeons with friends, sell your loot in the main town and purchase upgrades then do it all over again.

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Coming Soon
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Search Google: Who developed Dungeons & Donuts?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Dungeons & Donuts self-published or published by Sas & Sons Game Studio Inc?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Dungeons & Donuts and Sas & Sons Game Studio Inc?Creative controlWho appears to retain creative control of the game.
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Media

6 items

About the Game

Our Early Access currently:

- Fully working Range and Mage combat styles, with meaningful progression upgrades (equipment, spells and skill tree unlocks)

- 5 fully featured levels demonstrating different level design objectives our game will have

- Farming/Cooking features laid out with:

- animal husbandry

- crop automation

- crop growing/watering

- progression via farm feature, new farm plots/different types of trees to grow

- large pool of ingredients to collect from farming that can be meaningfully used in cooking

- 20+ recipes for Potions/Meals/Desserts

- Desserts give roguelite powerups

- all potions/recipes require in game items to be looted in order to unlocked

Property management skill:

- buy and rent properties across all available districts

- npc placement/hire system. NPCs can be attracted to the city and offered jobs/rental properties

- Equipment/loot system, hundreds of items the player can chase, some with special mechanics and features. Players can chase all this via a global looting system

- faction system, run dungeons and earn reputation via different factions

- Adventurer Rank System: Complete dungeons and increase your adventurer rank, unlocking new abilities and activities to do

What we plan to have for 1.0 release:

- Fully working melee combat style with progression

- New Feature: Endless Dungeon. Delve into an endless dungeon with visually distinct biomes and survive as long as you can, building your loot chest

- New Feature: Dungeon Delves, new type of dungeon that changes layout while exploring, has a bottom layer with a new permanent boss

- Additional Cities: unlock additional cities to be explored for new types of equipment and upgrades

- Additional dungeons (over 15 additional dungeons planned)

- Story Feature: Dungeons are packaged into themes/story arcs. Several dungeons will be connected and the player can experience a short narrative story play out

- hundreds of additional equipment and new legendary items with new powers

- Hardcore polish on existing systems and player experience.