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Dungeon's Anima

Dungeon's Anima is an Action Roguelite for up to 4 players where you play as the Shadowmancer, the last undead foot-soldier now imbued with the final vestiges of the Dungeon Heart's power; collect the souls of your enemies to reclaim your dominion from the hands of the Human Empire.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
TBD meets the large-publisher game and partner thresholds.
Search Google: Is Dungeon's Anima self-published or published by TBD?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Dungeon's Anima and TBD funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Dungeon's Anima and BrewMasters Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Dungeon’s Anima is a cooperative Action Roguelite with Bullet Hell mechanics for up to 4 players (via Online and local co-op).



​Arise as the last undead foot-soldier guarding the Dungeon of your slain master. Imbued with the last of the Dungeon Heart's power, you must collect the souls of your enemies and claim back your dominion after almost facing eradication at the hands of the Human Empire in a dark-fantasy, medieval-steampunk-based world. Bring the fight back to the humans and harvest their soul-power to unlock new abilities, obtain new playable classes and rebuild your fallen kingdom.

Game features:


  • A class system based on evolving archetypes.
  • Unlock up to 15 different playable classes.



  • A progression system based on collecting adversaries’ souls to upgrade your base, main character, and classes.
  • A flexible class-building system allows you to rotate between different classes mid-battle.



  • A dynamic skill system supporting varied playstyles.



  • A system where each skill's style and element determine if it does more or less damage, influenced by the user's class and chosen abilities.



  • A complex AI system allows for diverse real-time enemy mechanics.
  • Local and Online co-op multiplayer experience up to 4-players (with a shared life-pool)
  • A procedural map system based on challenges and events.
  • High replay value based on complex upgrade paths, different game endings (on story mode), and different game modes (story New Game+, survival, boss-rush, etc).