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Dungeon Nox Exotica

A retro first-person dungeon RPG with manual exploration, automatic return routes, and battles you can automate or command. Loot, regroup, read your expedition logs, and descend one floor deeper.

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About the Game

Explore a retro first-person dungeon

Dungeon Nox Exotica is a dark fantasy dungeon RPG built around fast, low-resolution first-person exploration.

You move through unexplored corridors yourself, step by step.

Find enemies, collect loot, return to town, and prepare to descend even deeper.

Let them fight, or take command

Battles move at a brisk pace.

You can let your adventurers follow their tactics automatically, or step in and command them directly when the situation calls for it.

You do not need to control every action.

But when one decision matters, you can make it yourself.

The way back is automatic

When danger rises, order your party to retreat.

They will follow the known route back toward safety.

The way down is an adventure.

The way back is handled for you.

The deeper you go, the more important it becomes to know when to turn back.

Loot, rebuild, and descend again

Equipment found in the dungeon can vary in power and properties.

Even the same type of weapon can become a valuable find.

After each expedition, review your loot, adjust your equipment, change your formation, and prepare for the next run.

Classes and Skills, Your Way

Build a party of up to five adventurers, with each character choosing from eight distinct classes.

Select your favorite abilities from each class’s unique skill set and customize every character to suit your preferred playstyle.

As your characters grow, they can further specialize by choosing one of two styles that enhance their class’s defining strengths.

Custom Portraits for the Characters You Envision

Character portraits can be imported from external image files.

Choose images that match your vision and create a party you will grow even more attached to.

Read the expedition log

Your expedition log records battles, traps, loot, and critical moments.

Why did you win?

Where did you take too much damage?

What did you bring back?

Read the record of each expedition and use it to plan your next descent.

The abyss is not just a dungeon

The deeper you go, the more the dungeon begins to change.

Forbidden power.

A wavering mind.

A dark fantasy labyrinth where strength and danger grow together.

Will you go one floor deeper?