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Dungeon Buster

An incremental dungeon building autobattler! Discover the lost relics of the original dungeon caretaker, build up your arsenal as you dive ever deeper into the dungeon of your own design!

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Search Google: Who developed Dungeon Buster?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Dungeon Buster self-published or published by One Up Plus?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Dungeon Buster and One Up Plus?Creative controlWho appears to retain creative control of the game.
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About the Game

Dungeon Buster is an incremental dungeon-building extraction autobattler RPG. Build the dungeon, send in your hero, and turn every successful expedition into permanent power.

Expand a mysterious underground stronghold room by room. The paths you create determine what your hero discovers, which dangers they face, and how deep they can travel before returning with their spoils.

Build. Battle. Extract. Improve.

Your hero explores and fights automatically, using the equipment, spells, potions, and skills you prepared. Watch them clear rooms, overcome traps, collect treasure, and decide whether to continue into the darkness or return safely.

A failed expedition can cost you what you have not secured. A successful extraction brings resources back to the Workshop, where they fuel permanent upgrades and an even larger dungeon.

The Dungeon Is Your Progression

Every room you add creates new routes, encounters, rewards, and risks. Unlock new construction options, discover special rooms, break the Wardens’ seals, and prepare your hero for the Guardian waiting at the dungeon’s heart.

Combine equipment effects, active abilities, passive skills, and permanent upgrades to create increasingly powerful runs and increasingly dangerous opportunities.

Features

  • Build and expand your own interconnected dungeon

  • Automatic exploration and combat

  • Extraction decisions with escalating risk

  • Persistent Gold, XP, skills, and upgrades

  • Equipment, spells, potions, passives, and build combinations

  • Treasure rooms, traps, locked chambers, minibosses, and secrets

  • A growing dungeon map shaped by your choices

  • Multiple Wardens and a final Guardian to overcome

  • About 3-4 hours of incremental gameplay

  • Come find us on Discord to chat or leave feedback!

How deep will you build—and how much will your hero bring back?





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