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Duel Hell Purgatory

One weapon. One character. One hit - one kill. Equal conditions for everyone. At any time. Find and eliminate your enemy without getting hit in a tactical and atmospherically dense PVP experience with a slow pace. The only thing that makes the difference in DHP is you.

Steam Page
Release
August 28, 2024
1 year and 338 days ago
Steam Reviews
3 user reviews3 reviews100.0%

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Search Google: Who developed Duel Hell Purgatory?Developer scaleThe operating scale of the game's developer.
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About the Game

One weapon. One character. One hit - one kill.

Duell Hell Purgatory is a tactical hide & seek game with slow pace in a dense jungle athmosphere as pure pvp experience. Ideally enjoyed with friends in your favorite voice-chat, DHP is meant to be experienced as a casual side game.

DHP exists for one reason. A pvp experience where the only deciding factor is the player. You.

A dense athmosphere and a pvp stage, which provides the same opportunities and tools for every player. Everyone sees and hears the same things things and got the same tools to their hands. No Loadout-Meta. No visual advantage by cosmetics or graphic settings. The same chances for everyone, anywhere, anytime. For the pure reason of just dueling.

Sound somehow interesting?

I suggest testing this game with a friend. DHP is a small project with no bots and likely not many (if any) random players online. Maybe not that smart to count on pvp only for a small indie-game. Anyway. You've seen anything in this game within an hour and that makes it easy to decide if you want to keep it.

What's in DHP?

- One big Jungle-Map

- One small Jungle-Map

- One Bonus-Map on a ship that made to much fun while play-testing to not be included

- One gamemode (Deathmatch) in two versions (Casual & Hardcore)

- Third-Person and First-Person modus

Why no early access?

I don't want to raise false expectations. Even though some more content is planned and patches and fixes will be worked on, this project is in its final experience as it is now. What you see is what you get. Maybe it's something you looking for.

Thank you for reading!

The fuel to develop DHP was a nostalgic memory from the early 2000's. We where meeting with our consoles and CRT-TV's, playing our favorite tactic-shooter all night long. Everyone the same loadout and jungle-map while talking about all kind of things. DHP revives that feeling and maybe, that's something for you too.