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Drumk

DRUMK is a physics-based pirate action game where you command a fully interactive ship, battle enemy crews, and survive roguelite runs solo or with up to 6 players.

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Search Google: Who developed Drumk?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Drumk?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Drumk self-published or published by melon?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Drumk and melon funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Drumk and melon?Creative controlWho appears to retain creative control of the game.
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About the Game

DRUMK is a pirate action game with FPP and TPP elements, where you set out alone or in co-op for up to 6 players on a dangerous journey across seas, islands, and battles with enemy crews. You begin your adventure on an island, then move onto your ship, which you must manage in a way that resembles realistic sailing—every element, from the anchor to the sails to the helm, requires separate handling and proper adjustment. Along the way, you can fight AI-controlled ships, bombard them with cannons, or attempt to capture them through boarding.

Combat

The game combines dynamic exploration with brutal, physics-based combat. Encounters are built around direct object interaction, meaning how you move, strike, and block attacks has real impact. Each expedition is part of a roguelite journey where you visit islands indicated by a compass and try to survive until the end.

Classes

The game features different character classes, each with unique starting equipment, one special stat, and additional bonuses. Classes do not progress during a run—instead, after each session, you can upgrade your chosen class in the lobby using $. This allows players to return to the lobby, pick their preferred playstyle, and gradually invest in what suits them best.

Interface

The character interface is part of the immersion: the player uses a physical book held in hand. On the left side, you can see health, alcohol level, and active effects, while the right side allows you to browse stats and later class upgrades. This makes the interface feel like an integral part of the game world rather than a typical menu.

Credits

This game uses music and sound effects licensed under CC BY 4.0. Full credits are available in the game and in the trailer description on YouTube.