indiegame.fan
Driven Out header art

Driven Out

Beautiful 16 bit retro art style with fluid animations and deliberate combat. Read the enemy and act accordingly in this seamless world without any load screens.

Steam Page
Release
October 18, 2019
6 years and 290 days ago
Steam Reviews
Very Positive273 reviews84.2%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Driven Out self-published or published by Jens Kolhammar?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Driven Out and Jens Kolhammar funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Driven Out and No Pest Productions?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

14 items

About the Game



Driven Out is a challenging 2d side-scroller with deliberate combat and beautiful 16 bit retro aesthetic. A farmer is forced from her home into a dangerous world in upheaval. Forced to fight dangerous fantastical creatures.

Luckily she has stumbled upon a magical contraption that creates copies of herself if she perishes. As long as this device has power she can place custom checkpoints. However it is a fragile device and if the enemies choose to attack the device it will quickly break.

Enemies are numerous and varied in this seamless world. The farmer has no combat experience but as long as she keeps her wits about her and read the enemies she can prevail. The enemies are also not without wit and might choose to attack the checkpoint if left unprotected.

Features
  • Deliberate combat. Read the enemy and act accordingly.
  • Beautiful 16 bit retro art style with fluid animations.
  • Seamless world without any in-game load screens.
  • Checkpoints can be placed anywhere.
  • Destructible checkpoint, if left unprotected the enemies can choose to attack the checkpoints instead of the player.
  • Skill based combat. No character progression and no loot.