
DREADHOLM
A dark fantasy isometric online RPG featuring classes, randomized loot, instanced dungeons, and party-based boss fights. Built from scratch by a solo developer. No pay-to-win ever.
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Media
7 itemsAbout the Game
DREADHOLM is an isometric online RPG set in a dark fantasy world where a curse has been released upon the area. The village of Ashvale is surrounded. Creatures crawl from out of the wilds, the dead are rising, and the plague known as the Withering continues to spread. You arrive with nothing but your weapon, into a world that will not wait for you to be ready.
FEATURES
Online by design - A living world with other players.
Four classes, clear roles - Warrior, Mage, Ranger, and Priest. Bring the correct tools, or get punished.
Loot that rolls different every time - Equipment with randomized prefixes and suffixes. Compared, trade, chase upgrades.
Player economy - Sell what you don't need at the auction house.
Instanced dungeons - Scaled difficulty, telegraphed boss fights, a real reason to party.
World bosses - Scheduled threats that demand a crowd and coordination.
Guilds and territory - Form a guild, claim a plot inside the living world, and make it your home (expanding through Early Access)
Gathering and progression - Skills, crafts, and long term character growth beyond a single dungeon clear and mob farming.
Built from scratch - Custom client and server, built by one developer.
CLASSES
Warrior - Melee brawler. Builds rage with every hit and spends it on brutal abilities. Tough enough to stand in the middle of a fight and keep swinging.
Mage - Ranged caster. High damage, low forgiveness. Manage your mana and you'll clear rooms. Mismanage it and you'll be walking back from spawn.
Ranger - Mobile ranged DPS. Fast attacks, high crit chance, built to kiting. If something can't reach you, it can't hurt you.
Priest - Holy support. Heals, buffs, and keeps the party of their feet. Dungeons are a lot harder without one.
LOOT
Equipment drops with randomized affixes... Prefixes and suffixes that roll different stats every time. Your longsword more than likely will not have the same stats as the next one that drops. Compare gear, weigh tradeoffs, and chase your upgrades. Trade what you don't need on the auction house to other players.
Dungeons & World Threats
Instanced dungeons with scaled difficulty and boss encounters built around telegraphs, positioning, and coordination. Bring a party.
Out in the world, world bosses rise on a schedule. They're not trash with a bigger health bar, they're events. Show up, lock in, and earn the kill.
EARLY ACCESS
DREADHOLM is in active development with weekly updates. Built from the ground up with a proprietary client written in Rust and a server written in Golang, by a solo developer. Feedback is read, and what you play now is real, online, and growing.
The world will keep expanding, more content, more systems, more places to fight for.
NO CASH SHOP, NO PAID ADVANTAGES... EVER!