
Dragon Lair Depths
A turn-based strategy game with a light roguelike twist. Bring heroes of different races, break into the dragon's lair full of monsters, improve heroes and use strategies, defeat evil dragons time and time again...
Developer
Publisher
Release
January 9, 2024
2 years and 206 days ago
Steam Reviews
Positive22 reviews95.5%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Build and upgrade your own hero team. On the 9x9 board, use limited action points in each round, manipulate heroes with different abilities, play coordination, guard earth vein, and destroy enemies.
Game highlights:
1. Racial heroes of various elemental powers:
2. Unexpected reactions between elements/terrains:
3. High difficulty strategy battle:
4. Mild rogue experience:
Game highlights:
1. Racial heroes of various elemental powers:
- Nagas: Control the use of flames to ignite the enemy.
- Elf: Powerful recovery, and generate spirit grass traps to control enemies
- Water: can summon the water grid that reduces the enemy's movement
- Rock: use rocks to control the enemy's progress, and fight cattle across mountains
- Thunderclan: Summons thunderclouds that deal damage every turn
- Stay tuned
2. Unexpected reactions between elements/terrains:
- Ignite the grass, all connected grass will catch fire
- Grasslands affected by lightning will also catch fire
- Water grid can conduct electricity
3. High difficulty strategy battle:
- Victory: Destroy all enemies
- Failure: All our heroes are dead, or all earth vein are destroyed
- Enemy Intention: Each enemy will display the behavior intention of the next round, and the enemy will only perform one behavior in each round of movement/attack/skill
- Action Points: Action Points shared by all our heroes, reset and refreshed every round
- Going into battle/Going out of battle: Heroes can spend action points to go out of battle to avoid damage, and go into battle to any grid in our area
4. Mild rogue experience:
- Replay value: every round is a new experience, no outside development
- Random events: several random events
- build: Dozens of relics with different abilities can be obtained, equipped with heroes to produce various chemical reactions
- Permanent death: When a hero dies, a point of HP will be deducted from the upper limit. If the upper limit is 0, the hero will die permanently