
Downer Management
The CEO is giving his empire to the most ruthless boss in the building. Build yours. Lead a department of doomed employees through 3v3 auto-battles, claw up a corporate succession contest floor by floor — then take your boss vigilante on the weekend. Permadeath. Zero microtransactions.
Developer
Publisher
Release
June 16, 2026
46 days ago
Steam Reviews
Awaiting reviews
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
11 itemsAbout the Game
Somewhere above you, Gideon Dunne-Wright is retiring. He isn't naming a successor. He's making them fight for it.
Downer Management is a bureaucratic auto-battler about clawing up a corporate succession contest one hostile building at a time — as a boss you build, at the head of a department that keeps dying. You got the last legitimate slot in the running. Your rival didn't get one, snuck in anyway, and management admired the initiative. Now it's a climb, and the elevator only goes up.
Permadeath is real. A casualty is gone — the graveyard keeps the name, and the survivors remember.
Downer Management is a bureaucratic auto-battler about clawing up a corporate succession contest one hostile building at a time — as a boss you build, at the head of a department that keeps dying. You got the last legitimate slot in the running. Your rival didn't get one, snuck in anyway, and management admired the initiative. Now it's a climb, and the elevator only goes up.
YOU ARE THE BOSS
Design your director from the ground up — department, discipline, crest, signature style. Your boss isn't a menu screen; they're a unit. Grow their stats, teach them moves, and call them onto the floor mid-fight to rip a losing turn back. Everything you do goes on their record.3v3 AUTO-BATTLES, MANUALLY MEDDLED
Three employees to a line — Top hits, Bottom heals, Middle holds. The fights resolve themselves; winning them doesn't. Promote and demote to swap the rows mid-battle, spend Authority on directives, and micromanage your boss into the brawl. Benched staff project passives onto the active line.Permadeath is real. A casualty is gone — the graveyard keeps the name, and the survivors remember.