
Down Ward
Venture into the haunted wilds with Gable, a little owl, as she sets out to rekindle the dormant relics of a land long abandoned to ruin.
Developer
Publisher
Release
November 10, 2019
6 years and 266 days ago
Steam Reviews
Very Positive80 reviews86.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
17 itemsAbout the Game
(Please remember that Down Ward is in development. Handle this owl with care.)
Venture into the haunted wilds with Gable, a little owl, as she sets out to rekindle the dormant relics of a land long abandoned to ruin.
Puzzle, fight, and fly your way through the long lost gauntlets, and spectral denizens of the fearful Deep Wilds.
Flying is a core feature of traversing the environment in Down Ward. The unique flight system allows unlimited airtime, but requires forward momentum and skillful maneuvering to maintain lift.
Like the physics of real flight, as long as Gable is moving forward, she can gain lift.
She can stay in the air as long as she has the room to maneuver around obstacles and maintain forward airspeed.
Specters of the Deep Wilds abound, and obstacles, both puzzly and precisiony await!
All in-game graphics are composed of 4 colors, and there are many 4-color palettes to choose from.
Venture into the haunted wilds with Gable, a little owl, as she sets out to rekindle the dormant relics of a land long abandoned to ruin.
Puzzle, fight, and fly your way through the long lost gauntlets, and spectral denizens of the fearful Deep Wilds.
Flying is a core feature of traversing the environment in Down Ward. The unique flight system allows unlimited airtime, but requires forward momentum and skillful maneuvering to maintain lift.
Like the physics of real flight, as long as Gable is moving forward, she can gain lift.
She can stay in the air as long as she has the room to maneuver around obstacles and maintain forward airspeed.
Specters of the Deep Wilds abound, and obstacles, both puzzly and precisiony await!
All in-game graphics are composed of 4 colors, and there are many 4-color palettes to choose from.