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Down Forward

A roguelike FPS where the level rewrites itself while you fight. Battle VHS-era horrors in liminal spaces that shift mid-combat. No two runs are physically the same.

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Search Google: Who developed Down Forward?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Down Forward?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Down Forward self-published or published by Falling Light?Publisher statusHow the game's publishing relationship is classified.
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About the Game

A free demo is coming soon — wishlist to be notified.

Concept

Roguelike old-school FPS infused with analogue horror.
Descend into the 4th dimension and unravel the truth behind liminal spaces.

Relevance

DOWN FORWARD pushes beyond traditional old-school FPS design.
If you're tired of predictable layouts and familiar rules, expect something deliberately unstable and unpredictable.




Survive swarms of increasingly odd enemies in an unstable maze-like arena.
The layout can shift at any moment.

RISK & REWARD


Slay enemies and earn XP to level up.
Choose from a random selection of upgrades, ranging from new weapons to powerful character buffs.

High Score


Push your limits to rack up a massive high score.
Earn Account XP based on performance and unlock persistent perks through the skill tree.

Lords of the Depths


Find and defeat challenging bosses.
Each map has its own boss, reach them if you dare...

Skill Tree


Unlock permanent perks, enhance your mobility, resistance and combat abilities!
Make your own build and own your style.

Weapon Loadout


Master unique weapons and plan for each map.
With the right combination of weapons and buffs, you can transform your loadout into its ultimate form.

Experiment


Experiment with perk and weapon synergies to discover unexpected and powerful playstyles.

VHS


Analogue horror aesthetics and atmosphere.
Bringing pain and violence to this unique horror space.

Fear and Loathing


Heavily influenced by a wide range of horror traditions.
From H.P. Lovecraft to Edgar Allan Poe, the game draws from deep and varied horror roots.

Made by human

Made with care, intention, and respect for the player.